Exotech Lopp

Info
Exotech Lopp is a legendary inventor of bio-cybernetic and nano-technological augmentations and the current Director of the top secret Inquest lab Gamma-16. He's outfitted with multiple augments, including an exosuit of his own creation which changes configuration in sync with the user's neural commands. The operations he conducts are of dubious morality, and as a result most of his inner workings are tightly bound by various advanced classification levels.

Early Life
Lopp began his career as a simple academic researcher for the College of Synergetics. Already planting his roots into the prospects of the Inquest, he had his personal advancements tailored and propelled by the contacts among their ranks in exchange for a contract, selling his soul to the devil at a young age.

It was here that he would meet the most prominent object of his obsession, Teera. Utterly fascinated with the machinations of her mind and infatuated with her personality, he quickly pounced on the first opportunity he got to forge a partnership with her. It was short lived, however, as his possessive nature often got in the way of their collaborative scientific feats.

When he was replaced, he focused all of his efforts on developing himself as an inventor, launching his career with the Inquest in earnest. He created a philosophy for himself that blended Synergetic and Dynamic teachings into a single understanding and used that framework to compose his first ideas for true cybernetic augmentation.

Winning over his Inquest masters, he found himself in a position of leadership, but not authority. His contract had specifically outlined a tenure of servitude, barring him from any official promotion. Lopp responded in turn by staging a coup of the lab he was serving, overthrowing the supervisors he was serving under, and negotiating the revision of his contract and the contracts of many of his krewemates.

Overthrowing his krewe was an act that he expected to face hefty consequences for, but those among the command staff were impressed with his ability to seize what he wanted. Lopp was officially promoted to Director and given command of those he liberated from their shady contracts, making him the youngest member of his sector to attain the rank.

Imprisonment
With grand resources at his disposal, he enacted a plot to win back Teera's praise, hoping to gain her as a member of his new krewe by putting her in a situation so desperate that she wouldn't think twice about accepting his offer when he finally came down to "help" her out of it.

The first phase was enacted by staging marksmen around her mother's lab, preventing them from maintaining the volatile reactor that was powering their lab's operations, causing it to melt down and explode with the krewe members inside.

His next step was to order saboteurs engage with her father's factory, possibly aiming to cause a misfire on the test range that would result in his assassination. Before he could do this, though, Teera had already caught wind of his plans and begun raiding his lab.

Unsuccessful in holding her off, even with the assistance of his first prototype exosuit, Lopp was sentenced to a decade in prison, being transferred to an asylum shortly after his official hearing. The Inquest as a whole entity didn't outright disown him, however, though they did refuse to condone his actions. Lopp was later privately informed that the primary issue they took with his plan was its execution and untimely failure, advising him to use all his available resources in the future, being advised not to keep secrets from his leadership.

After several years, an old accomplice of his, going by the codename "Eagle Two", enacted an escape plan to enable Lopp's return into the fold. Eagle Two revealed to Lopp that he was one of the Asura liberated from unjust servitude during his first action as Director, and that he had been putting together a team of his krewemates to band together and return the favor by busting him out of his cage.

Gamma-16
Lopp and the others fled into the night, making an effort to build their own krewe from the ground up. Reaching out to the higher powers within the Inquest, he was granted permission to found his own research facility (later codenamed Gamma-16) where he would bide his time, pouring his every effort into advancing the technology he had begun to innovate so long ago.

Over time his command continued to grow and his scientific advancements continued to expand. In the many years of Gamma-16's operation, progress has not halted a single time. As the lab reached deeper and deeper into the depths of Tyria, so too did his operations take on a more important meaning. Classification was tightened and the true location of the lab was obscured from public knowledge.

To this day, Lopp works tirelessly to break the limits of all species, seeking to elevate the living world to a higher level of existence. Occasionally, he'll assign his intelligence teams to check in on Teera, taking inspiration from her various advancements and inventions to reflect in his own, hoping one day to reunite with her and give her an offer she can't refuse.